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PUZZLE GAME

_EMBRACE THE DEEPEST FEAR

The experience of designing and developing video games made me clear about my future. 
"Embrace The Deepest Fear" is the best game I have ever made.

Puzzle Game: 환영
Desktop Screenshot 2021.11.26 - 15.18.34.10.png

EMBRACE THE DEEPEST FEAR

When a girl opens her eyes, there was a nightmare. The only way to wake up from this nightmare is to embrace her deepest fear. 

Genres: Puzzle-platformer, Adventure
Mode: Single-player

Engine: Unreal Engine 4

Platforms: Windows, macOS

Production Period: July 23 - November 29 (2021)

Puzzle Game: 소개

CONTENT

GAMEPLAY VIDEO

Video / YouTube Link

INSPIRATION

Atmosphere, Camera Movement / Catch / Learning From Experience

GAME PROCESS

Stage 1 ~ 7

GAME SYSTEMS & MECHANICS

Fear Level / Sight / RoofTop / Eyes / Statue / Candle / Gate / Button

LEVEL DESIGN

Stage 1 ~ 7

LEVEL EDIT

Stage 1 ~ 7

CAMERA SYSTEM

Normal Camera / High Angle / Wide Angle

BLUEPRINT

Mouse Camera Movement Tutorial / Statue / Mouse Camera Movement

FEEDBACK FROM TESTERS

Complements / Need improvement

DOWNLOAD

Google Drive

Puzzle Game: 스케쥴

GAMEPLAY VIDEO

Puzzle Game: 동영상

Is there a problem playing the video? You can watch it on YouTube.

Puzzle Game: 텍스트

INSPIRATION

inside.jpg

INSIDE

Atmosphere, Camera Movement

Atmosphere

​The dark and lonely atmosphere of this movie inspired my game a lot. In particular, the bizarre art style that gave me goosebumps was enough to capture my heart. 

Camera Movement

Unlike other games, Inside's camera moves flexibly depending on the background or situation. When it's high, the camera shoots from top to bottom, and when it's in a wide and empty space, the camera zooms out to increase immersion. I learned a lot from this game. 

portal_edited.jpg

PORTAL SERIES

Catch

Portal and Portal 2 are my favorite puzzle games. What I learn from this game series a lot is "Catch". For instance, if there is a button and a cube on the floor, and you can open the door by step on the button. However, if you leave the button, the door shuts. Thus, you will find a way to solve this confilct, by putting the cube on the button. The puzzles I made in Embrace The Deepest Fear are full of Catch. 

dark souls celeste.jpg

DARK SOULS SERIES
CELESTE

Learning From Experience

I always love games that encourage players to learn from experience. 

I really like a quote from Celeste: "Be proud of your Death Count! The more you die, the more you're learning. Keep going!" Both Celeste and Dark Souls are challenging games, but they encourage players to keep doing and learn by themselves. I wish Embrace The Deepest Fear players are also willing to try all the things they can do and solve the problem by themselves. 

In addition, the title Embrace The Deepest Fear is from "Embrace the darkness" in Dark Souls III. 

Puzzle Game: 팀 소개

GAME PROCESS

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STAGE 1

Basic control tutorial

STAGE 2

"Acrophobia" Tutorial

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STAGE 3

"Social Phobia" Tutorial 1
Biology Class

STAGE 4

"Social Phobia" Tutorial 2
Hanged Men

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STAGE 5

"Automatonophobia" Tutorial 1
Dark Hallway

STAGE 6

"Automatonophobia" Tutorial 2
Stare It

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STAGE 7

Be Prepared To Be Chased

Puzzle Game: 서비스

GAME SYSTEMS & MECHANICS

fear_edited.jpg

FEAR LEVEL

Fear Level is a resource that strongly related to other mechanics. 

There is no obvious UI that tells players about their Fear Level, but they visually and audibly notice it.

Fear Level 1: 

  • Sound: Calm Noise

  • Screen Effect: Nothing

  • Mechanics: 

    • Nothing​

Fear Level 2: 

  • Sound: Noise, Heartbeat

  • Screen Effect: Normal

  • Mechanics: 

    • Eyes start to chase you

Fear Level 3: 

  • Sound: Loud Noise, Rapid Heartbeat

  • Screen Effect: Heavy

  • Mechanics: 

    • Statues start to chase you

Fear Level 4: 

  • The player dies. 

sight.jpg

SIGHT

Players can move the mouse to change the sight(camera). 

It is useful when they want to explore something or activate some mechanics. 

Essential: 

  • Stage 2

  • Stage 7

Recommended: 

  • Stage 1

  • Stage 3

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ROOFTOP

Players can stand at the edge and look down to make it go up. 

Fear Level will be increased after it goes up. 

It gives fear to players through camera switching effects.

Representative: 

Acrophobia

Inspiration:

The rooftop of a school building, also implies jumping suicide. 

Be used in: 

  • Stage 2

  • Stage 7

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EYES

Fear Level will be increased if the player exposes under the light for a while. 

If the player's Fear Level is 2 or more than 2, Eyes will chase the player. 

Representative: 

Social Phobia 

Inspiration:

The light beam represents people's eyes and attention. Just like a person on the stage, everyone is watching you. 

Be used in: 

  • Stage 3

  • Stage 4

  • Stage 7

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STATUE

It can activate the switch and the player can step on it or treat it as a shield to block the light from Eyes. 

If the player's Fear Level is 3, Statue will chase the player, but it stops when the player is watching it. 

Representative: 

Automatonophobia 

Inspiration:

Horror movie's dolls and statutes, which move when nobody is watching them. 

Be used in: 

  • Stage 5

  • Stage 6

  • Stage 7

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CANDLES

It is the only way to decrease Fear Level. 

When the player close to it, the player's Fear Level will be set to 1. 

Representative: 

Hope

Inspiration:

Candle represents hope in many cultures.

Be used in: ​

  • Stage 7

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GATE

It blocks the path and can be activated by Button.

Be used in: 

  • Stage 6

  • Stage 7

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BUTTON

The player and Statue can step on it. 

All the buttons have different conditions and functions. 

Be used in: 

  • Stage 3

  • Stage 6

  • Stage 7

Puzzle Game: 팀 소개

LEVEL DESIGN

As a game designer, I studied a lot about level design and invested a considerable amount of time. 

All puzzles in Embrace The Deepest Fear are designed to make players feel that they should "embrace the fear". 

Puzzle Game: 텍스트
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Stage 1 & 2

In stage 1 and 2, The player practice basic manipulation, especially camera movement using a mouse.
The player who used to jump through obstacles on stage 1 realize that they shouldn't just jump without thinking. Then, the player moves the camera and see that there is a safe foothold under their feet. Even when the player goes up to the rooftop on stage 2, they notice that the only thing they can do is turn the camera around, so they can naturally turn the camera around and move the rooftop. When the player looks down, the camera changes and stimulates acrophobia.
In addition, as soon as they step onto the rooftop, a body falling from the sky induces the player to look down. It also stimulates fear and adds dynamic elements to the static world to add vitality.

Puzzle Game: 환영
photo_1.jpg

Stage 3

At this stage, the player faces Eyes, a new mechanism.
At first, the player think they just needs to go forward, but the light pillar follows the player, raises FEAR LEVEL, and eventually kills them. Eyes don't follow when the player has FEAR LEVEL of 1, but the player who moves the rooftop on stage 2 and passes will already have FEAR LEVEL of 2.
The player who have tried various things hide behind flowerpots where light cannot pass, observe here and there closely, and soon see the pictures on the blackboard. There is a heterogeneous light shooting in front of the picture, and the player remembers that when he or she passes through a place, his or her shadow is captured in the light. Despite knowing that long exposure to light will kill the player, the player embraces fear and solves the puzzle by projecting his shadow onto the blackboard. After that, all the light shoots its own shadow, and the player who becomes safe moves toward the next puzzle.

Puzzle Game: 환영
photo_2.jpg

Stage 4

This stage seems easy, but it tests if the player really understands how Eyes works.
The way to pass is to jump next to the two hanging legs and block the light pillars on both legs. This also tells the player that Eyes must continue to illuminate the player to raise their FEAR LEVEL, and that once blocked by something, the counter is initialized.
After passing this stage, the player's FEAR LEVEL becomes 2, and Statues that come out later follow the player.

Puzzle Game: 환영
photo_3_edited.jpg

Stage 6

From this stage, the player will use the statue in earnest.
In front of the cliff, the player finds a button, presses it for a few seconds, and realizes that the Gate opens. However, as soon as you step off the Button, the Gate closes again, and the player is at a crossroads of conflict. Jump across the cliff, and look back again because the player doesn't know what to do, and at that moment the Statue following the player stops in place. The player who have been doing many things realize that when they look at the Statue, it stops. After that, the player stops looking back when the Statue comes on the Button and goes out through the open Gate. 
The player has to face up to and embrace the terrifying situation that a statue which was not supposed to move follows them.

Puzzle Game: 환영
photo_4_edited.jpg

Stage 7

The last stage of Chapter 1 should utilize all the mechanisms that came out earlier.
Players who have crossed the previous stage will soon stop in front of the candles and initialize FEAR LEVEL. The loud and nervous sound of the heart soon becomes quiet, and the light from the window shines softly, making the player feel more comfortable. They climb up the Rooftop and face a Statue that stops still and a tightly closed Gate. The player realizes that the Gate opens when they stands somewhere, but here they are also at a crossroads of conflict because the gate closes immediately when they leave the place. As the player used the Statue in the previous puzzle soon, they think they can use it again this time, but the Statue is stopped in place and cannot be used. The player, who has been reflecting on the path they have come, realizes that the sound of the heartbeats and the dark effects they see now are weaker than when the Statue follows them, and that more fear is needed more fear. In order to move what should not be moved, the player stands under the fearful light themselves. The player who start hearing their heartbeats accept more fear for themselves. Using the Rooftop and moving the Statue, the player finally clears Chapter 1.

Puzzle Game: 환영

LEVEL EDIT

Making Process

STAGE 1

Office

The protagonist wakes up on the desk in the office. The reason why the office was the starting point was that I wanted to harmonize the basic control of the game and the background as much as possible. The color was red, white, and black, indicating that the place where the protagonist is currently is never a safe place.

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STAGE 3

Biology Lecture

The desks that are too close to each other and the atmosphere of something empty nevertheless create a strange feeling. Uncoordinated red light gives an uncomfortable feeling, suggesting that this is not a safe place.

STAGE 5

Dark Hallway

It expressed a dark hallway. Walking alone in the dark and long hallway is very scary. What if something appears behind you? Backlight was used to make this atmosphere most effective, and the camera was located just outside the window. In fact, as a result of the test, many testers picked this hallway as the scariest place in the game.

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STAGE 7

Go Back Home

This picture expresses the way home from school. Various objects that can be seen in the construction site are scattered, which highlights the loneliness of the protagonist. However, a ray of light coming from the window and some candles on the side of the road suggests that warm hope still exists. Since then, the interior of the house has been expressed, and the bookcase full of unknown objects and the dark and mysterious atmosphere indicate that the protagonist's journey has not ended and that she must face fear again.

Puzzle Game: 프로젝트

CAMERA SYSTEM

Making Process

NORMAL CAMERA

This is the most frequently used camera.
The limited field of view increases fear and increases the importance of moving cameras with the mouse.

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HIGH ANGLE

This camera works when the player looks down from the rooftop. Located right next to the character's head, it looks in the same direction as the player's gaze and adds a dizzy visual effect to express the character's fear and maximize the player's immersion.

WIDE ANGLE

This camera fixes the player's view, but allows the player to see more at a glance, making it easy to see what's working in the game.

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Puzzle Game: 프로젝트

BLUEPRINT

Making Process

MOUSE CAMERA MOVEMENT TUTORIAL

The game is a kind of static. Animation serves as a invisible tutorial while keeping the atmosphere alive.

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STATUE

Statue gets the player's Fear Level throughout the game. When Fear Level is 3, it starts to chase the player by "AI Move To". 
I have added a system that creates new Statue when it goes to a place where it can't come back, such as falling down a cliff. Consequently, it helps smooth the progress of various puzzles, lower penalties for players' mistakes, and try various attempts.

MOUSE CAMERA MOVEMENT

Thanks to the intuitive design that is as easy to see at a glance, it was convenient to fix numbers or make puzzles using cameras such as Rooftop.

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Puzzle Game: 프로젝트
검은 돌

FEEDBACK FROM TESTERS, 

FUTURE DEVELOPMENT PLAN

Version: v.40

Listening to feedback is one of the most important parts of making a game.
As a game designer, I showed my game to my friends and others and listened to their voices.

YUKARI

Friend

Complements

  • Main menu design

  • Scary Stage 5 

Need improvement 

  • Basic control tutorial: Spent a lot of time to know all the controls. 

  • Blur effect

  • Stage 2: Confused about how to make the building go up. 

  • Stage 3: Confused about how to activate the switch. 

  • Staghe 7: Confused about how to make the statue move. 

  • Camera bug: The location of camera is weird after restart. 

  • Optimizing

  • Mouse camera movement is not smooth. 

SANSHIF

Friend

Complements

  • X

Need improvement

  • Sound Effect

  • Mouse camera movement system

  • Main menu bug

  • Stage 3: Tough timing

  • Stage 5: Could not notice that something is coming. 

HONEYBADGER

Friend

Complements

  • Mouse camera movement system

  • Scary atmosphere

Need improvement

  • Stage 2: Confused about how to make the building go up. 

  • Stage 2: The height the character dies is not consistent. 

  • Stage 3: Meaningless numberpads and power plugs. 

  • Stage 4: Confused about how avoid light. 

  • Stage 6: Confused about how to activate the switch. 

  • Stage 7: Confused about how to make the statue move. 

IRITHYLL

Friend

Complements

  • Stage 3 was creative.  

  • Sound Effect

  • Scary atmosphere

Need improvement

  • Basic control tutorial

  • Mouse camera movement system

  • Stage 2: Confused about how to make the building go up. 

  • Stage 4: Confused about how avoid light. 

  • Stage 7: Confused about how to make the statue move. 

HEUK_JM

Sister

Complements

  • X

Need improvement

  • Difficulty adjustment

  • Chapter 5: Could not notice that something is coming. 

GADION

Yukari's Brother

Complements

  • Scary Stage 5

Need improvement

  • Mouse camera movement is not smooth. 

  • Difficulty adjustment

  • Chapter 4: Confused about how avoid light. 

  • Chapter 7: Confused about how to make the statue move. 

Puzzle Game: 팀 소개

DOWNLOAD

If you are interested in this game, you can download it by pressing the button at the bottom and play it yourself.

V.40

Focus Group Test Version

Puzzle Game: 파일

SOURCE

ASSETS & MODELS

  • Epic Games Marketplace

  • Sketchfab

ANIMATIONS

  • Unreal Engine

  • Epic Games Marketplace

  • Mixamo

PICTURES

  • Yukari (Feedback)

  • Google (Inspiration)

SOUNDS

  • freesound.org

Puzzle Game: 스케쥴

©2021 by Youngjun Lee

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